Portable Async Programming in D2
eris0xff
jvburnes at gmail.com
Fri Oct 25 10:03:12 PDT 2013
On Friday, 25 October 2013 at 16:53:34 UTC, eris0xff wrote:
> I've been away from D for a while. While I do have Andrei's
> book, most of my experience has been with D1 and generally very
> positive.
>
> Anyway, I've been doing a fair amount of async,
> callback-oriented network programming using libuv in C in my
> curent project. I'd like to implement my next version of the
> project in D version 2.
>
> I don't want to use libuv if there are portable, reliable and
> built-in D mechanisms to:
>
> 1. Manage multi-threaded, message passing, event-oriented
> callback loops.
> 2. Portable task/thread pools with priority.
> 3. Transparent select/epoll implementation on POSIX and IO
> Completion on Windows.
>
> I'm know that threading and task pools are available and I
> think (perhaps) the message send functionality has a priority
> send.
>
> The transparent event-oriented async I/O is where I get a
> little fuzzy in the std/core libraries. I have very little
> information on how async I/O is implemented (if at all) in D
> standard libraries, especially whether it uses IO completion on
> Windows.
>
> Please excuse if this isn't completely clear, I'm still working
> on 1st cup of coffee.
>
> thx
>
> eris0xff
I did see that someone was putting together a Google GSOC to
implement something like this by either wrapping libev/uv or
creating a new boost-like asio implementation inside the std
libraries.
eris0xff
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