Had another 48hr game jam this weekend...
ponce
contact at spam.org
Sun Sep 1 03:14:46 PDT 2013
While I consider going to a contest with tools you don't know yet
a very risky move, I can only empathize with some of the points
expressed by Manu.
> We needed to mess with sc.ini for quite some time to get the
> stars aligned
> such that it would actually compile and find the linker+libs.
Same problem here, I used DMD-Win64 only once since I don't
remember the steps to get it to work (I think it involved
changing some .lib and path in sc.ini).
> Debugging:
>
> Poor debugging experience wastes your time every 5 minutes.
> I can only speak for the Windows experience (since we failed to
> get OSX
> working); there are lots of problems with the debugging
> experience under
> visual studio...
> I haven't logged bugs yet, but I intend to.
> There were many instances of people wasting their time chasing
> bugs in
> random places when it was simply a case of the debugger lying
> about the
> value of variables to them, and many more cases where the
> debugger simply
> refused to produce values for some variables at all.
This happened to me several times, so that I end up relying on
writefln-debugging again. The fact that an IDE plugin exist at
all is a huge acceptance factor in the workplace.
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