YouTube programming & D
Rikki Cattermole
alphaglosined at gmail.com
Tue Sep 3 19:03:58 PDT 2013
On Tuesday, 3 September 2013 at 13:45:47 UTC, Chris wrote:
> I went to a talk on YouTube. It was about how they have been
> adapting to changing demands over the years. One of the major
> issues was the decoding/encoding of videos (including
> enhancement of quality). For this they break the videos up into
> digestible chunks and encode/convert/edit the chunks
> separately. At the end of the process they put all the chunks
> back together again. A video can thus be processed in 5-10
> minutes.
>
> The second major point was, of course, streaming and buffering.
>
> I was thinking that D with ranges and component programming
> might be of interest for YouTube. The only thing I was worried
> about was the memory bit. The demands are quite tough (low
> footprint, speed). I know that GC can be deactivated in D but
> the library still depends on it. In my projects GC does not
> hurt, but for life streaming and the like it might be a
> different story. Does anyone have any experience with D in this
> respect? Any opinions?
Would you be interested in doing a live stream programming on
Twitch?
I started doing it recently when I can.
It would be great to get together a group of us and do it with
e.g. Mumble.
We can publish videos on to Youtube after the stream (Twitch
helps with that).
More information about the Digitalmars-d
mailing list