D2 is really that stable as it is claimed to be?
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Sun Sep 22 08:19:07 PDT 2013
On 9/21/13 11:42 PM, deadalnix wrote:
> On Sunday, 22 September 2013 at 05:23:50 UTC, Walter Bright wrote:
>> On 9/21/2013 9:34 PM, deadalnix wrote:
>>> Most issue are being worked on. That being said, changing semantic in a
>>> programming language is always a difficult matter, as people code
>>> relying on the
>>> old bugguy behavior may break.
>>
>> And often the same people who want semantic changes are the ones who
>> complain when new features break things :-(
>
> Guilty here :D
We all are.
Andrei
More information about the Digitalmars-d
mailing list