SteamOS, games programming, and D
Kapps
opantm2+spam at gmail.com
Fri Sep 27 09:02:35 PDT 2013
On Friday, 27 September 2013 at 15:50:48 UTC, evilrat wrote:
> On Friday, 27 September 2013 at 14:43:06 UTC, Joseph Rushton
> Wakeling wrote:
>> Hello all,
>>
>> So, what with the new SteamOS/SteamBox announcement ...
>>
>> http://store.steampowered.com/livingroom/SteamOS/
>> http://store.steampowered.com/livingroom/SteamMachines/
>>
>> ... is this a serious opportunity for D to start carving out
>> space in the games industry? What issues need to be addressed
>> for D to be a superb games development tool for Linux?
>>
>> Best wishes,
>>
>> -- Joe
>
> what serious game engine could go without dynamic libs? add to
> this existing tools(debuggers/IDE's) problems and you already
> where you started, no one would bother doing something real for
> full time...
>
> that is the sad truth about current D state.
The next version of DMD will support dynamic loading of C / D
libraries on Linux I believe.
More information about the Digitalmars-d
mailing list