DIP60: @nogc attribute
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Thu Apr 17 03:48:15 PDT 2014
On Thursday, 17 April 2014 at 09:55:38 UTC, Ola Fosheim Grøstad
wrote:
> On Thursday, 17 April 2014 at 09:32:52 UTC, Paulo Pinto wrote:
>> Any iOS device runs circles around those systems, hence why I
>> always like to make clear it was Apple's failure to make a
>> workable GC in a C based language and not the virtues of pure
>> ARC over pure GC.
>
> I am not making an argument for pure ARC. Objective-C allows
> you to mix and Os-X is most certainly not pure ARC based.
>
> If we go back in time to the timeslot you point to even C was
> considered waaaay too slow for real time graphics.
>
> On the C64 and the Amiga you wrote in assembly and optimized
> for the hardware. E.g. using hardware scroll register on the
> C64 and the copperlist (a specialized scanline triggered
> processor writing to hardware registers) on the Amiga. No way
> you could do real time graphics in a GC backed language back
> then without a dedicated engine with HW support. Real time
> audio was done with DSPs until the mid 90s.
Sure, old demoscener here.
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