Guide for dmd development @ Win64?
Kapps via Digitalmars-d
digitalmars-d at puremagic.com
Mon Aug 4 20:17:10 PDT 2014
On Tuesday, 5 August 2014 at 02:43:13 UTC, Dicebot wrote:
> On Monday, 4 August 2014 at 22:48:51 UTC, Orvid King wrote:
>> Yep, you'll need to update VCDIR at the top of updateAll.sh to
>> point into the 2013 Visual Studio directory rather than the
>> 2010 directory. (I believe it should be 12.0)
>
> I had to change much more than that but finally got it to the
> point of actually running `make -f win64.mak` for druntime.
> There it fails trying to compile errno.c with a system error
> "mspdb120.dll is missing". Googling for this message finds
> suggestions to kill "mspdbsrv.exe" process but there is no such
> process running >_<
Steps I had to do (coincidentally, just today):
1) Edit win64.mak on druntime / phobos to change from 10.0 to
12.0 for VS, and from v7.0A to v8.1A for SDK directory.
2) Edit sc.ini where it says the mspdb*.dll line, remove the
x86_amd64/bin or such and just make it
"PATH=%PATH%;%VCINSTALLDIR%\bin\;%VCINSTALLDIR%\..\Common7\IDE".
This should fix the error you're having.
3) Edit the tools win32.mak to use -m64 and thus actually be
64-bit. The makefiles don't use a different folder for x86 and
x64, so you can't have a 32-bit version of phobos and 64-bit
version of phobos at same time, so tools needs to be built for
64-bit. Then I removed everything but ddemangle and rdmd from the
targets.
Basically, the Windows makefiles are a bit of a mess because they
don't allow 32-bit and 64-bit versions at the same time and
assume VS2010.
After these changes I was successfully able to build the tools
repository.
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