Destroying structs (literally)
Dicebot via Digitalmars-d
digitalmars-d at puremagic.com
Thu Aug 28 20:45:58 PDT 2014
On Friday, 29 August 2014 at 03:07:06 UTC, Jonathan M Davis wrote:
> and that we don't normally provide flags to revert changes in
> behavior
Exactly the culture I am trying to change here.
Either companion flag in compiler that prints places where
structs are going to be "destructored" now or runtime switch for
druntime that disable new behavior if set. Pretty much anything
that can show users that we care.
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