D game development: a call to action

Joel via Digitalmars-d digitalmars-d at puremagic.com
Sat Dec 13 14:49:08 PST 2014


On Tuesday, 6 August 2013 at 06:23:09 UTC, qznc wrote:
> On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap 
> wrote:
>> I am one of the few who have taken a keen interest in D for 
>> game development. The concise language and modern conveniences 
>> may be able to reduce many hours worth of development time off 
>> a game project, while making the code more maintainable. Aside 
>> from the core language, Dlang graphics bindings have a way to 
>> go before even earning acceptance in the indie gaming scene, 
>> but it's making great strides to get there.
>>
>> The main challenge I've hit is the lack of any sort of path 
>> for adopting a media engine. Bindings (like SFML 
>> https://github.com/krzat/SFML-D) all suffer from:
>>
>> A) No information about its current status: this is scary if 
>> its repo hasn't been updated in months.
>> B) Usually are complex to get working in a new project 
>> (manually building or searching for undocumented dependency 
>> DLLs)
>> C) Lack practical references and tutorials for "real would 
>> usage"
>> e.g. "how to create an OpenGL window" or "how to render a 
>> triangle"
>> versus something like "how to load from disk an image texture 
>> onto a quad and move it around using keyboard events"
>>
>> SFML bindings are also in 
>> https://github.com/aldacron/Derelict3 but I couldn't find a 
>> scrap of information on how to use it, how to compile 
>> correctly, or example usage. It's unclear if the library is 
>> even usable in its current state.
>>
>> Please don't take this as blind criticism, but rather a plea 
>> to action for the community to provide better library 
>> documentation support for: current lib status, getting started 
>> adding it, and a general use tutorial/example. If we start 
>> doing this, it'll make a big impact for other game developers 
>> who are new to Dlang to adopt the language. Thanks for 
>> listening!
>
> I am using DAllegro 5 for 2D stuff. So far, it went very smooth.
> I just use the original documentation.
>
> https://github.com/SiegeLord/DAllegro5

Who else uses DAllegro 5? I like it, just can't get it to work on 
OS X.


More information about the Digitalmars-d mailing list