D game development: a call to action

ketmar via Digitalmars-d digitalmars-d at puremagic.com
Sat Dec 13 22:57:33 PST 2014


On Sun, 14 Dec 2014 11:04:45 +1000
Manu via Digitalmars-d <digitalmars-d at puremagic.com> wrote:

> I'm also very interested in experiments writing game code on
> commercial-style engines.
> Hobby engines are nice, but we will get a much better feel for using D
> in the AAA games industry if a commercial-style engine is used.
what is "commercial-style engine"? as far as i know, "commercial-style"
means "unmaintainable pile of shit".
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