DIP66 has been approved contingent to a few amendments as noted
Joseph Rushton Wakeling via Digitalmars-d
digitalmars-d at puremagic.com
Sun Dec 28 14:12:45 PST 2014
On 28/12/14 21:08, eles via Digitalmars-d wrote:
> Thing is, by now, most of D2 code that is written is GC-centric.
With some exceptions (e.g. embedded programming), the assumption of a GC isn't
so much a problem as the fact that too many parts of Phobos have been written in
a way that doesn't allow you to avoid generating garbage (e.g. by passing in
preallocated buffers or suchlike).
> And you charge this already unstable state with a new mechanism of memory
> management that is yet to be designed, not to say about being written?
I'm really not sure who this "you" is that you're talking about.
> "This project is not written in D1, but in D2+dip63,+dip45+dip119v3,+dip23 and
> incompatible with dip22 and dip99. For best performance we recommend disabling
> dip67 and use the dmd source version 2a2b3c4ddf2a"?
... will only happen if the project is slow about reviewing implemented DIPs.
To my mind it would be a pretty bad show if any one -dip flag hung about for
longer than a couple of compiler releases.
> Don clearly stated in one of hist posts: "keeping deprecated features has a
> cost!". It works for one of the most successful stories in the D world. Guess
> its name? Sociomantic!
I think you might want to do a bit more research into the context and concerns
behind Don's remarks, before you cite Sociomantic as an argument for keeping
deprecated features :-)
> Except that porting this subset to its own takes quite some time for
> Sociomantics...
Porting a large codebase, with high performance requirements, through a large
number of breaking changes, many of which cause silent changes in program
behaviour ... it's going to take time. It would be much more straightforward to
port a codebase through a sequence of individual, well-defined breaking changes.
> I agree with that. But the point is, D2 has been also reached a state where is
> too much on its plate in terms of contradiction between "be-production-ready!"
> and "be-innovative!". Not even to say "clean up all the dark corners!".
I don't think that well defined, well signposted breaking changes are an issue
for production code (actually, they are quite welcome if they provide a
meaningful improvement). They're more an issue for unmaintained code.
> No, I do not start that discussion. Thing is, you cannot add zillions of flags
> that basically make you jumping from a language to another every time that you
> compile code.
I don't think I or anyone else was suggesting that.
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