Smart pointers instead of GC?
develop32
develop32 at gmail.com
Sat Feb 1 05:34:03 PST 2014
On Saturday, 1 February 2014 at 13:16:02 UTC, JR wrote:
> On Saturday, 1 February 2014 at 12:20:33 UTC, develop32 wrote:
>> If I turn on GC on the game I'm making, it takes 80ms every
>> frame when memory usage is 800mb (shown on task manager). This
>> was actually surprising, previously it was 6ms, good that I
>> made my engine GC independent.
>
> You wouldn't happen to have a blog post someplace with
> reflections on the steps you took to avoid the GC, by any
> chance? Hint hint! I'm genuinely curious.
>
> Or is it merely a matter of manual allocation?
I don't have a blog...
It is mostly a matter of memory reuse (LOTS of it) and manual
freeing when needed.
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