Idea #1 on integrating RC with GC
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Thu Feb 6 03:59:47 PST 2014
On Thursday, 6 February 2014 at 11:29:35 UTC, Manu wrote:
> Some that I regularly encounter: system libs, opengl, directx,
> fmod,
> physics (havok, phyzx, etc), animation (euphoria, natural
And just to nitpick:
1. Games are hit or miss with a very short life cycle. This is
not typical. Most software have a life cycle counted in years
with contractual support requirements that can be harsh, not
months with very little possibility of damage claims for the end
user.
2. The life cycle of games is porting when your product succeeds.
You are F*CK*D if you don't have source code access and want to
port to an emerging platform, so I believe you can obtain source
code for libraries like Havoc and FMOD for that reason alone.
I really don't think closed source libraries should be the focus
of D if it prevents having a good infrastructure.
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