Idea #1 on integrating RC with GC
francesco cattoglio
francesco.cattoglio at gmail.com
Sun Feb 9 12:15:50 PST 2014
> However, the last point was directed to the D community. The
> language needs to be more focused on being very good at some
> key areas, not cover everything.
I totally agree on this, but the problem here is that
there are game developers out there, willing to use D. I also see
lots of movement from hobbysts. We can't ignore them completely.
Undefinedly long pauses are really bad for them, and something
needs to be done. Be it in user code, library solution or as core
part of the language.
I agree that AAA titles are not the main right now, but this
doesn't mean indie projects shouldn't be doable. After all, 150
milliseconds pauses are really annoying for pretty much any first
person game.
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