Graphics Library for D

Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com> Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Tue Jan 7 02:22:02 PST 2014


On Tuesday, 7 January 2014 at 08:50:28 UTC, Ola Fosheim Grøstad 
wrote:
> If you want cross platform performance your only choice is to 
> pick a DX compatible subset of OpenGL ES 2/3 and use that as

Just in case this isn't obvious: you need a reference 
implementation during API design in order to track performance 
and feature regressions on a wide range of systems and GPU types 
(e.g. mobile tile based GPUs work differently from regular 
desktop GPUs). The goal of the reference is not to obtain optimal 
performance, but to ensure that acceptable performance and 
resource usage is attainable across the set of target systems 
without limiting the feature set.



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