Graphics Library for D
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Wed Jan 8 03:20:21 PST 2014
On Wednesday, 8 January 2014 at 11:10:10 UTC, Boyd wrote:
> graphics. I have enough experience with developing libraries,
> to know that you can abstract away pretty much anything.
This sentence makes no sense to me.
Most 2D libraries implement Adobe's 2D model, which is embedded
in Postscript, PDF and SVG (all defined by Adobe). This is not a
God given model. Neither is having cubic beziers as a primitive.
It is all because of Adobe being the industry leader and beziers
being prevalent.
> Why do you think interactive graphics would be any different?
1. I don't agree that you can "abstract" anything without bias.
There is no God given graphics model.
2. Because they are real time. There is a reason for why Flash is
based on quadratic beziers and not cubic beziers, or even more
complex (but better) spline bases.
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