Graphics Library for D
ponce
contact at gam3sfrommars.fr
Wed Jan 8 03:45:06 PST 2014
On Wednesday, 8 January 2014 at 10:57:46 UTC, Boyd wrote:
> I would love to contribute, though my experience with graphics
> is mostly limited to Win32 GDI. However, I could probably help
> with testing it in the early stages.
>
> Also, I'm wondering if you are planning to include(or at least
> support a possible implementation) perfect anti-aliasing and
> stuff like that. I know AntiGrain has been mentioned here, I've
> used it in the distant past for text rendering, and it was
> pretty cool to have that kind of quality. For a lot of
> applications, the performance won't be effected much by this,
> and in some applications quality is very important.
It would be great to have a AGG-like software renderer. It would
also be a good showcase for D template capabilities.
Also software rendering is expected to run identical in all
cases, and with no drivers dependency, that makes it a huge plus
for some use case like audio plugins.
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