Where is contribution most needed to the D community?
ponce
contact at gam3sfrommars.fr
Thu Jan 9 02:16:46 PST 2014
On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
> Dear D users,
>
>
> after a long time evaluating all options I think I finally
> committed to D and vibe.d! Since I’ll have a lot of memory
> usage and I want to do an MMORPG I always was scared off by
> GC-enabled languages, but after thoroughly evaluating what this
> language (and vibe.d) gives me in terms of performance, memory
> usage (this is especially important, a lot of GC-languages like
> Java have unacceptable memory bloat for objects etc.) and
> productivity I think this is the best decision. Obviously I’ll
> have some work to do later to move most of the objects out of
> the GC (they usually live from the start of the server to the
> end of the server) but I now thinks that this work is still a
> lot less then all the other work combined. I especially like
> the built-in contract programming, invariants and unit-tests
> and I think they’ll be worth a lot! And even more awesome is
> the compile-time reflection for serialization (very important
> for my projects).
>
> So, what I actually wanted to ask, which part/project do you
> think mostly needs contribution? The D documentation on this
> page? Mono-D (I’ll be using that, already contributed to an
> issue)? DUB? vibe.d and its documentation? More tutorials on a
> seperate blog?
>
> Please tell me what you think! :-)
>
>
> rgds, Kira Backes
Hi and welcome here,
It's hard to tell what is most important. I feel that these days
dub is an enabling project that deserves some help.
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