Graphics Library for D
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Tue Jan 14 13:42:11 PST 2014
On Tuesday, 14 January 2014 at 19:00:06 UTC, Xavier Bigand wrote:
> Do you know this blog : http://raytracey.blogspot.fr/ ?
Yeah, nice blog! I look at it every once in a while. :-) The
Brigade demos are impressive, but they are of course scene
optimized. I've been keeping tabs on the original author of
Brigade, Jaco Bikker (http://igad.nhtv.nl/~bikker/) for over a
decade. He wrote some nice tutorials on fast fake sky/cloud
simulations in the late 90s I think. I believe his path tracing
engine Aruana has been used for teaching game design, so it isn't
far fetched to have a D library with a path tracer for
experimental graphics.
And a path/ray tracer can of course also do 2D stuff like beziers
by sampling. There are shaders out that does this.
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