Graphics Library for D

Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com> Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Wed Jan 15 02:19:15 PST 2014


On Wednesday, 15 January 2014 at 09:55:36 UTC, Matt Taylor wrote:
> For some reason sledgehammers and nuts come to mind! :-)

Monte Carlo based sampling is of course a sledge hammer, but it 
works well with nuts if you don't mind the noise!

> Arauna / Brigade is pretty cool mind you. My company makes a 
> mental ray compatible pseudo real-time visualizer. We use 
> Intel's Embree for our ray intersection. It's CPU only, but 
> very fast - and faster still if you couple it with ISPC.

That's great! And thanks for the info, I didn't know about Embree 
and ISPC.

(So Intel has a LLVM based compiler for SSE... :^)


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