Graphics Library for D
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Wed Jan 15 02:19:15 PST 2014
On Wednesday, 15 January 2014 at 09:55:36 UTC, Matt Taylor wrote:
> For some reason sledgehammers and nuts come to mind! :-)
Monte Carlo based sampling is of course a sledge hammer, but it
works well with nuts if you don't mind the noise!
> Arauna / Brigade is pretty cool mind you. My company makes a
> mental ray compatible pseudo real-time visualizer. We use
> Intel's Embree for our ray intersection. It's CPU only, but
> very fast - and faster still if you couple it with ISPC.
That's great! And thanks for the info, I didn't know about Embree
and ISPC.
(So Intel has a LLVM based compiler for SSE... :^)
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