Aurora Graphics Library Initial Design Discussion
Adam Wilson
flyboynw at gmail.com
Mon Jan 20 00:25:56 PST 2014
On Sun, 19 Jan 2014 23:49:02 -0800, Jacob Carlborg <doob at me.com> wrote:
> On 2014-01-20 01:53, Adam Wilson wrote:
>
>> So I've reworked the default backend API's list.
>>
>> System 2D API / 3D API
>> Linux X11 / OpenGL 3.2
>> Android Canvas / OpenGL ES 2.0
>> OSX Quartz2D / OpenGL 3.2
>> iOS Quartz2D / OpenGL ES 2.0
>> Windows Direct2D / Direct3D 11
>> Windows RT Direct2D / Direct3D 11
>
> Thanks for lowering the requirements.
>
You're welcome. I was initially trying to target something that was
uniform at the API level, because, as near as I can tell OpenGL 4.3 and
OpenGL ES are completely compatible. But I hadn't been able to dig
information on what platforms and hardware were actually supported because
apparently my Google-fu wasn't good enough. I do agree that we need to
build for something that works on all platforms, if not all versions of
each platform, so I figured, which is why I asked for help with that list.
:-)
--
Adam Wilson
GitHub/IRC: LightBender
Aurora Project Coordinator
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