Aurora Graphics Library Initial Design Discussion
ponce
contact at gam3sfrommars.fr
Mon Jan 20 03:48:00 PST 2014
> On Monday, 20 January 2014 at 01:15:26 UTC, Adam Wilson wrote:
>
> Ok, I see were you are headed now, and it's not an all bad
> idea. Although it will introduce a layer of abstraction,
> however thin, that will negatively affect performance. If that
> is acceptable to the community I am fine with that since we've
> never claimed that Aurora was going to set any speed records,
> nor are we trying to. It won't make for the best gaming
> performance, but it should allow for reasonable performance in
> most scenarios.
>
> I'll put this on the list as tentative pending community
> approval. :-)
Hi Adam,
There is an interesting project at github:
https://github.com/bkaradzic/bgfx
I think their API is retained mode like you suggested.
Maybe it's worth looking at their back-end abstraction.
More information about the Digitalmars-d
mailing list