Reviving YAGE
Ryan Voots
simcop2387 at simcop2387.info
Thu Jan 30 16:52:57 PST 2014
On Thursday, 30 January 2014 at 20:17:54 UTC, JoeCoder wrote:
> On 1/29/2014 4:05 PM, Andrej Mitrovic wrote:
>>
>> Most of the links on the yage homepage seem to be dead. But I'm
>> wondering whether any games were made that used Yage?
>>
>
> None worth mentioning. It had too many missing features and I
> never got it to a complete-enough state.
Even saying that it still appears to be the most complete
framework written in D.
> I had planned to remove the dependencies on GLU and port to GL3
> as well. You might look into ASSIMP for importing assets and
> model files. Skeletal animation is broke because I never could
> get the collada skeleton to lineup with the rest of the model.
> I was missing a matrix transform somewhere.
Good to know about the skeletal animation being broken, that'll
help to when testing so I don't scratch my head about where I
broke it. And good advice about ASSIMP i'll take a look at it.
More information about the Digitalmars-d
mailing list