Operator/concept interoperability
TheFlyingFiddle via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 3 15:05:26 PDT 2014
On Tuesday, 3 June 2014 at 19:55:39 UTC, Mason McGill wrote:
> I have a numerical/multimedia library that defines the concept
> of an n-dimensional function sampled on a grid, and operations
> on such grids. `InputGrid`s (analogous to `InputRange`s) can be
> dense or sparse multidimensional arrays, as well the results of
> lazy operations on other grids and/or functions
> (map/reduce/zip/broadcast/repeat/sample/etc.).
>
> UFCS has been extremely beneficial to my API, enabling things
> like this:
>
> DenseGrid!(float, 2) x = zeros(5, 5);
> auto y = x.map!exp.reduce!max;
>
> without actually defining `map` inside `DenseGrid` or `reduce`
> inside `MapResult`. `map` and `reduce` are defined once, at
> module scope, and work with any `InputGrid`.
>
> As this is numerical code, it would be great to be able to do
> this with operators, as is possible in C++, Julia, and F#:
>
> auto opUnary(string op, Grid)(Grid g) if (isInputGrid!Grid)
> { /* Enable unary operations for *any* `InputGrid`. */ }
>
> DenseGrid!(float, 2) x = zeros(5, 5);
> auto y = -x;
>
> This is currently not supported, which means users of my
> library get functions like `map` and `reduce` that work "out of
> the box" for any grids they define, but they need to do extra
> work to use "convenient" operator syntax for NumPy-style
> elementwise operations.
>
> Based on my limited knowledge of DMD internals, I take it this
> behavior is the result of an intentional design decision rather
> than a forced technical one. Can anyone explain the reasoning
> behind it?
>
> Also, does anyone else have an opinion for/against allowing the
> definition of operators that operate on concepts?
>
> Thanks for your time,
> -MM
> Based on my limited knowledge of DMD internals, I take it this
> behavior is the result of an intentional design decision rather
> than a forced technical one. Can anyone explain the reasoning
> behind it?
Well one reason for this is that unlike methods it is hard to
resolve ambiguity between diffrent operator overloads that have
been defined in diffrent modules.
Example: 2D-vectors
//vector.d
struct Vector
{
float x, y;
}
//cartesian.d
Vector opBinary(string op : "+")(ref Vector lhs, ref Vector rhs)
{
//Code for adding two cartesian vectors.
}
//polar.d
Vector opBinary(string op : "+")(ref Vector lhs, ref Vector rhs)
{
//Code for adding two polar vectors.
}
//main.d
import polar, vector;
void main()
{
auto a = Vector(2, 5);
auto b = Vector(4, 10);
auto c = a + b; //What overload should we pick here?
//This ambiguity could potentially be resolved like this:
auto d = polar.opBinary!"+"(a, b);
//But... This defeats the whole purpose of operators.
}
Side note:
You can achieve what you want to do with template mixins.
Example:
//Something more meaningful here.
enum isInputGrid(T) = true;
mixin template InputGridOperators()
{
static if(isInputGrid!(typeof(this)))
auto opUnary(string s)()
{
//Unary implementation
}
static if(isInputGrid!(typeof(this)))
auto opBinary(string s, T)(ref T rhs) if(isInputGrid!(T))
{
}
//etc.
}
struct DenseGrid(T, size_t N)
{
mixin InputGridOperators!();
//Implemtation of dense grid
}
While this implementation is not as clean as global operator
overloading it works today and it makes it very simple to add
operators to new types of grids.
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