Internal linkage - equivalent of C++ global static and anonymous namespaces
Francesco Cattoglio via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 12 01:49:36 PDT 2014
Yesterday I discovered that a global static variable in D is just
a global variable, with no special rule about symbol visibility
and such.
I've scrolled quickly through old discussions on the NG and read
the relevant DIP: http://wiki.dlang.org/DIP22
It seems to me that nobody thought about reusing the module
keyword for declaring symbols with internal linkage. It would
look like:
file foo.d:
module foo; // module declaration
module uint cantSeeMe; // internal linkage attribute, hidden
symbol
private uint can_See_Me; // private, but symbol still visible
AFAIK, module keyword right now is only used for module
declaration, and is not valid anywhere else. Would it make sense
to use it in this context, too?
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