A Perspective on D from game industry

Peter Alexander via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 15 08:52:34 PDT 2014


On Sunday, 15 June 2014 at 15:31:40 UTC, Brian Rogoff wrote:
> On Sunday, 15 June 2014 at 11:28:12 UTC, Peter Alexander wrote:
>> http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
>>
>> The arguments against D are pretty weak if I'm honest, but I 
>> think it's important we understand what people think of D. I 
>> can confirm this sentiment is fairly common in the industry.
>
> Notice that in his post and the comments, a recurring 
> (negative) issue is garbage collection. This is pretty common 
> with mentions of D on reddit too, always a few posters 
> mentioning D's GC as a negative. So many of those comments 
> could be made obsolete by a decent precise garbage collector, 
> and perhaps a compiler switch like the 'noruntime' one that 
> Walter proposed a few months ago.

I don't think a precise GC would fix this particular complaint.
Games industry folks just don't like GC, mostly because of the
pause, but also because of memory scarcity.

I believe @nogc is going into 2.066. Maybe that will help, but we
also need to make sure Phobos actually compiles with @nogc :-)


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