A Perspective on D from game industry
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jun 16 01:15:00 PDT 2014
On Monday, 16 June 2014 at 06:56:22 UTC, w0rp wrote:
> On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
>> On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
>>> To say that they literally have no time to spend on
>>> extra-curricular
>>> projects is an understatement, and risk-aversion is a key
>>> form of
>>> self-defence. I know many gamedev's who are frequently
>>> expected to
>>> choose between their life and families, or their jobs.
>>>
>>
>> Geezus, that garbage is still going on? "EA Spouse" alone was
>> well over a decade ago. That, and all the many, many other
>> examples (often less extreme, but still entirely unacceptable
>> IMO) was exactly the reason I decided at the last minute (in
>> college), to change my long-standing plans and not pursue a
>> career in that industry after all.
>>
>> Several *years* ago, I was under the impression that problem
>> had finally been changing? Is that not so?
>
> I was considering getting a job in the games industry, so I
> applied to a bunch of places in the UK during my final year of
> university. When you filtered out the jobs that were looking
> for years of industry experience, then filtered out the jobs
> that expected you to work terribly long hours, you got to the
> positions that said, "We'll get you started as a tester."
>
> I switched to web development, where I work roughly 9-5 for a
> good salary, and I never looked back.
Same here. I did managed to get into some interviews at a few AAA
studios, attended two GDCE and got to know some people in the
industry.
But the salary that gets paid, alongside the amount of hours one
is forced to work which get rewarded by being fired at the end of
the project, have made me choose to work in the regular software
industry instead.
--
Paulo
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