A Perspective on D from game industry
Xavier Bigand via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jun 16 12:17:33 PDT 2014
Le 16/06/2014 03:28, Manu via Digitalmars-d a écrit :
> On 15 June 2014 21:28, Peter Alexander via Digitalmars-d
> <digitalmars-d at puremagic.com> wrote:
>> http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html?m=1
>>
>> The arguments against D are pretty weak if I'm honest, but I think it's
>> important we understand what people think of D. I can confirm this sentiment
>> is fairly common in the industry.
>>
>> Watch out for the little jab at Andrei :-P
>
> He was basically turned off by the GC, just like most people I introduce D to.
> If he could replace it with ARC I bet he would switch immediately.
> $100 says he already uses ref counting extensively, and would love for
> the compiler to eliminate all that boilerplate!
>
> I predict, AAA gamedev will switch to D the same day that:
> 1) ARC is an option
> 2) LDC can produce fully working, MSC compatible Win64 COFF + CV8/PDB
> debug output *** this is the single biggest thing holding D back in
> my opinion ***
>
> It's also a significant roadblock for many that Android + iOS still
> aren't working (gamedev's don't care so much about the OS API's, but
> the compiler must produce working code for all language features).
>
> I've said from the start, and his blog clearly reflects my opinion,
> that D is the language gamedev's are waiting for. It's _so_ close, but
> just needs some deliberate care by the core devs to get it across the
> line.
>
>>From my time here, I think one of the most significant problems is
> lack of gamedev contributors. And I think there is a simple reason for
> this, which I can draw from my own experience; gamedev's largely are
> NOT accustomed to open source workflow or even OSS thinking in
> principle. Gamedev is strictly a proprietary, and usually very closed
> and tightly controlled industry, and it's not within most gamedev's
> daily operating discipline to think in the way that would lead them to
> become D language contributors.
> So, that might lead many in this community to say "what a bunch of
> dicks! fuck 'em!", and that might be fair, but I think it's also
> frequently underestimated just how big the industry is. Gamedev is
> _gigantic_, and if D were to secure a win in gamedev, I think that
> would firmly secure it as a relevant modern language, and kick it off
> for adoption by everyone else.
> Facebook pushing D is awesome, but facebook is just one company, and
> their competitors (google?) are likely to shun their commitment to D
> in principle, particularly since they have their own competing
> solutions.
> Gamedev is also a very 'trendy' industry... all it would take is for
> one significant company to flirt with D and do a talk at GDC about it.
> Practically everyone would jump on the wagon overnight, I've seen the
> pattern over and over.
>
> I'm sure I'm biased, but when considering potential for large scale
> adoption by key industries, I think gamedev is the easiest sell (by
> far!), and also the closest to the goal. All it would take is a
> deliberate focus by the mainly non-gamedev contributors to get it
> across the line, and it could probably be done in a matter of weeks if
> it were made a priority...
>
+1
I just can stop dreaming about doing my app (an architecture software in
3D, it's pretty much the same as a game) in D for Android, iOS,...
I just want a fast build.
I fixed some issues in our polygones methods, all classes in template
are horrible to build.
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