A Perspective on D from game industry
c0de517e via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 17 16:30:17 PDT 2014
On Sunday, 15 June 2014 at 19:53:54 UTC, Walter Bright wrote:
> On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
>> It really gets me that the same industry which created
>> Frostbite 3, Unreal
>> Engine 4, GTA5, Steam (obviously all enormous investments),
>> mostly done *in* C++
>> which makes them that much MORE effort, will bitch *soo* much
>> about C++ and
>> STILL won't get off their asses enough to write, or even
>> contribute to, a mere
>> language.
>
> It's all about comfort zone. It is much easier to continue
> doing what one is familiar with than to try something new.
>
> It's also fair to say that some people have learned D, and gone
> back to C++.
To be fair in the industry there are -many- internal languages,
most are very bad, some good. Even for internal languages though
adoption is not trivial and I've seen many valiant efforts fail.
These languages don't emerge outside a given company because,
well, most of them are not really great and anyhow which
companies share code and projects? ID does years down the line,
it's the most prominent example and indeed you can see the little
languages ID crafted over time in their sources...
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