A Perspective on D from game industry
c0de517e via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 17 23:54:50 PDT 2014
> On the other hand, we've already given up on a great deal of
> knowing exactly what a statement does, even in C. How many of
> us program in assembly anymore? How many of us can even make
> sense of assembly code?
>
> It is absolutely necessary to move to higher levels of
> abstraction in order to handle the increasing complexity of
> modern programs. Proper use of metaprogramming reduces
> complexity and reduces programming bugs. And yes, the price
> paid for that is you'll need to put more trust in the
> metaprogramming tools to "do the right thing" with your
> intention, just like modern programs now trust the compiler.
Mine is not a campaign to eliminate metaprogramming, not even OO.
Nor the language post was a critique of D, Rust or Go.
The intention is to make people -aware- of certain issues, to
then make better motivated choices and not end up thinking stuff
like this is cool
http://www.boost.org/doc/libs/1_55_0b1/libs/geometry/doc/html/geometry/design.html
(sorry, I've linked this a few times now but it's really so
outrageous I want to punch people in the face - also notice how
after all that crap the example code manages to forget about
http://en.cppreference.com/w/cpp/numeric/math/hypot)
Also on a language perspective I'd say that if certain things can
be part of the type system instead of done via metaprogramming,
that is much better (boost::lambda vs c++11 lambda) because it
becomes standard, it can have a specific syntax to give meaning
to certain statements, tools can recognize it and so on.
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