GC vs Resource management.
via Digitalmars-d
digitalmars-d at puremagic.com
Sat May 3 07:02:22 PDT 2014
On Saturday, 3 May 2014 at 13:21:04 UTC, Paulo Pinto wrote:
> C# and Java also have scoped blocks (using,
> try-with-resources), similar to Python for resource management.
Yeah, but it doesn't work for graphs that maintain resources,
such as a scene graph which hold onto texture memory.
Unfortunately, you don't want GC collection to release it either.
I think in most cases resources can either be handled by owned
pointers or a regional GC (in this case a GC that only trace
SceneNodePointers).
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