"Spawn as many thousand threads as you like" and D
Sönke Ludwig via Digitalmars-d
digitalmars-d at puremagic.com
Wed May 7 10:13:07 PDT 2014
Am 07.05.2014 19:06, schrieb Sönke Ludwig:
> Am 07.05.2014 17:28, schrieb Bienlein:
>>
>> Hello Sönke,
>>
>> would it be possible in vibe.d to spawn a task the usual actor-style way
>> as it is done with kernel threads in D? What I mean is this:
>>
>> void spawnedFunc(Tid tid)
>> {
>> receive(
>> (int i) { writeln("Received the number ", i);}
>> );
>>
>> }
>>
>> auto tid = spawn(&spawnedFunc, thisTid);
>>
>>
>> Thanks, Bienlein
>
> The Tid handling is currently a little different, but apart from that it
> should work like this:
>
> import vibe.core.core;
> import vibe.core.concurrency;
>
> void spawnedFunc(Tid tid)
> {
> receive(
> (int i) { writeln("Received the number ", i); }
> );
> }
>
> // run it as a fiber in the same thread
> // note: runTask only takes a delegate to make runTask({ ... })
> // work without an ambiguity error
> auto tid = runTask(toDelegate(&spawnedFunc), Task.getThis());
>
> // or run it in the thread pool instead
> runWorkerTask(&spawnedFunc, Task.getThis());
>
> Having said that, I'll just add a "thisTid" property to
> vibe.core.concurrency to make that part API compatible. I'd also add a
> "spawn" alias, but the question is if that should point to runTask or
> rather to runWorkerTask.
BTW, a runnable example can be found here:
https://github.com/rejectedsoftware/vibe.d/blob/master/examples/message/source/app.d
More information about the Digitalmars-d
mailing list