OT: but maybe still interesting - runtime c++ compilation
dennis luehring via Digitalmars-d
digitalmars-d at puremagic.com
Wed May 28 03:29:29 PDT 2014
example from a simulation project
a runtime-configured (0-6)-axis cinematics system able to bring axis to
an given position or calculates back to axis positions for simulation
purpose
so the interface is target/current-reached-position and axis.positions
currently done by using virtuals, can maybe optimized further - but
definitily not at compile-time
More information about the Digitalmars-d
mailing list