Worse is better?
via Digitalmars-d
digitalmars-d at puremagic.com
Tue Oct 14 02:36:33 PDT 2014
On Tuesday, 14 October 2014 at 08:00:21 UTC, Dicebot wrote:
> large code base. I am not even speaking about algorithms in STL
> or std.algorithm sense but much more routine things - common
> small snippets that either get copy-pasted or hidden behind C
> macros.
C has macros to compensate for deficiencies in the language.
What kind of routine things are you thinking about that cannot be
covered either by better features or by explicit inlining?
> Probably when you say "low level" you imagine something like
> embedded microcontrollers. But there quite many huge scale
I am thinking about the stuff where it makes sense to drop down
to C/C++ due to the nature of the problem.
For most applications it makes more sense to write the high level
stuff in a high level language such as Objective-C/Swift and drop
down to C/C++ for engine level stuff.
People often write everything in C/C++ for portability, but that
is really a compiler/platform issue, not a language-design issue.
> systems out there too, sometimes reaching millions lines of C
> code. And those struggle from minimal C abstraction
> capabilities.
Or they struggle with C not having the right feature set. Sure,
with templates you can implement more convenient ref-counting and
unique-pointers, and you can get a little bit more type safety.
But C suffers from the simple design of BCPL which was a bare
bones version of CPL.
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