Worse is better?
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Tue Oct 14 04:04:01 PDT 2014
On Tuesday, 14 October 2014 at 09:36:34 UTC, Ola Fosheim Grøstad
wrote:
> On Tuesday, 14 October 2014 at 08:00:21 UTC, Dicebot wrote:
>> large code base. I am not even speaking about algorithms in
>> STL or std.algorithm sense but much more routine things -
>> common small snippets that either get copy-pasted or hidden
>> behind C macros.
>
> C has macros to compensate for deficiencies in the language.
>
> What kind of routine things are you thinking about that cannot
> be covered either by better features or by explicit inlining?
>
>> Probably when you say "low level" you imagine something like
>> embedded microcontrollers. But there quite many huge scale
>
> I am thinking about the stuff where it makes sense to drop down
> to C/C++ due to the nature of the problem.
>
> For most applications it makes more sense to write the high
> level stuff in a high level language such as Objective-C/Swift
> and drop down to C/C++ for engine level stuff.
Why drop down to C/C++?
It would be like saying you need to drop down to them from D.
>
> People often write everything in C/C++ for portability, but
> that is really a compiler/platform issue, not a language-design
> issue.
This is what made me move away from Turbo Pascal back in the day.
If UNIX variants had a Turbo Pascal 7 or Modula-2 compatible
compilers,
I would have stayed in that world for a lot longer.
>
>> systems out there too, sometimes reaching millions lines of C
>> code. And those struggle from minimal C abstraction
>> capabilities.
>
> Or they struggle with C not having the right feature set. Sure,
> with templates you can implement more convenient ref-counting
> and unique-pointers, and you can get a little bit more type
> safety. But C suffers from the simple design of BCPL which was
> a bare bones version of CPL.
C suffers from its designers not wanting to acknowledge what
other systems programmers were doing, not from BCPL design.
--
Paulo
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