[OT] How Blue Byte made Might & Magic Heroes Online in Flash
francesco cattoglio via Digitalmars-d
digitalmars-d at puremagic.com
Sun Oct 19 17:28:28 PDT 2014
On Sunday, 19 October 2014 at 21:16:14 UTC, Paulo Pinto wrote:
> Since the topic of games and GC is a big one, maybe it is
> interesting
> to read about how Blue Byte decided to make Might & Magic
> Heroes Online in Flash and their opinion from the point of view
> of a C++ AAA studio on the whole development experience.
The only real GC-related thing coming out of this seems to be the
usual one: Java GC is fast enough for a MMO backend, probably
just because it's Java.
The new extra lesson is that anything can work just fine for a
Hardware-Accelerated frontend :P
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