OT: Minecraft death by GC
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Tue Oct 21 14:24:40 PDT 2014
On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
> "Maybe the biggest and the ugliest problem is the memory
> allocation. Currently the game allocates (and throws away
> immediately) 50 MB/sec when standing still and up to 200 MB/sec
> when moving. That is just crazy."
>
> Wonder how much better that would be if Java had proper value
> types. The idea of allocating on the heap for every single
> Vector3f makes me sad.
That is obviously the problem, and switching to a non GC model
would still be horribly slow when you allocate like mad. What
they need is way to not allocate that much.
Also
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-a4-fps-boost-hd-textures-aa-af-and#c43757
People have found that with various tweaks, you can get a x2
framerate.
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