D's New GC and Object Allocation Pools
Sean Kelly via Digitalmars-d
digitalmars-d at puremagic.com
Sun Oct 26 09:19:03 PDT 2014
On Sunday, 26 October 2014 at 03:37:47 UTC, Maxime
Chevalier-Boisvert wrote:
>
> I also wanted to ask if there was an implementation of an
> object pool in the standard library. If not, I'm wondering what
> the best way to implement this is. Is there any way to overload
> new and destroy?
Andrei has an allocator proposal that seemed largely done but for
whatever reason it hasn't been submitted yet.
http://erdani.com/d/phobos-prerelease/std_allocator.html
Object pools seems like the kind of thing it should be good at.
More information about the Digitalmars-d
mailing list