C++ developer choices in open source projects
Walter Bright via Digitalmars-d
digitalmars-d at puremagic.com
Tue Oct 28 21:37:45 PDT 2014
http://www.codergears.com/Blog/?p=421
This is interesting as it relates to D's choices:
1. No common build system ,Visual Studio, make and CMake are the most widely used
D - no change.
2. Namesapces not widely used
D - forces use of namespaces, i.e. modules
3. Inheritance and polymorphism are widely used
It's my impression that D uses a lot more parametric polymorphism (i.e.
templates) than virtual inheritance.
4. Design Patterns not widely used
Don't know if D changes that.
5. No common frameworks for the GUI, database access and logging needs.
Same for D, though std.experimental.logger may change that.
6. Smart pointers not enough used
The general problem with SP is you have to proactively use them, they are not
the default. D's gc pointers are the default.
7. STL widely used , not boost
Phobos' ranges appear to be widely used.
8. Exceptions not widely used
Exceptions are embraced in D, perhaps even excessively :-)
9. For many projects two or more ways used to represent a string class
D's strings are built-in to the language, which is a huge win for consistency.
Even modern C++ suffers from two distinct string types.
10. New created projects use more the new C++ standards
As they should.
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