One Stop Shop?

via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 2 10:36:52 PDT 2014


I ported a C++ ray tracer to D for a course, using one of the 
minimalist OpenGL wrappers (some three letter name) and its D 
binding. Once the worst problems had been ironed out, I was using 
a pure C++ tutorial to get things to work displaying graphics. 
There's really not much "D" about doing OpenGL. I've written 
another project in Java and all the code pretty much looks the 
time.

I suppose it would be nice with gluing things together, but 
beyond that it's plain OpenGL.


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