Why does std.concurrency.Mailbox use lists ?
via Digitalmars-d
digitalmars-d at puremagic.com
Mon Sep 8 10:24:51 PDT 2014
On Monday, 8 September 2014 at 17:06:34 UTC, badlink wrote:
> Hello,
> I'm creating a real-time 3D app using std.concurrency for
> exchanging messages between the renderer and a few mesher
> threads.
> The app runs fine, but once in a while I get a consistent FPS
> drop.
> Already aware that the cause is the GC (a call to GC.disable
> eliminates the slowdowns) I timed all functions and found that
> spawn() sometimes requires more than 50 ms to returns.
> I did a quick search through Phobos and found out that the
> Mailbox implementation in std.concurency uses a private List
> struct where every call to .put() needs to allocate a new node
> :(
>
> Why is that ?
> I would have used for example a ring buffer which can do all
> the things the Mailbox needs and faster in every way. The
> growing time can be compensated by a right call to
> setMaxMailboxSize() and any random removal can be a swap of the
> last element with the one being removed.
>
AFAICS, the documentation doesn't write about any ordering
guarantees of messages, but I can imagine that there are implicit
expectations. In particular prioritySend() could break, if the
implementation isn't done carefully.
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