[Article] D's Garbage Collector Problem
Rikki Cattermole via Digitalmars-d
digitalmars-d at puremagic.com
Thu Sep 11 04:28:34 PDT 2014
On 11/09/2014 11:13 p.m., Chris wrote:
> On Thursday, 11 September 2014 at 10:23:56 UTC, Rikki Cattermole wrote:
>> On 11/09/2014 10:05 p.m., Chris wrote:
>>> On Thursday, 11 September 2014 at 09:37:04 UTC, ketmar via Digitalmars-d
>>> wrote:
>>>> On Thu, 11 Sep 2014 09:29:41 +0000
>>>> Chris via Digitalmars-d <digitalmars-d at puremagic.com> wrote:
>>>>
>>>>> he has
>>>> she has. ;-)
>>>
>>> Japers, I wasn't sure, if it was he or she and just gambled on a 50%
>>> chance :) My apologies.
>>>
>>> PS and OT I hope Higgs will become a long term project. Imagine, you
>>> could combine Higgs and vibe.d. You could write your own D extensions
>>> for server side JS. In this way you could have projects where anyone who
>>> knows JS could contribute (good bye PHP), no need to know D. I have a
>>> test version of a LuaD + Lua Server Pages + vibe.d server. Works very
>>> well. JS is even more wide spread than Lua (albeit inferior as a
>>> language).
>>
>> *starts drooling at the idea of using Jade for Cmsed*
>> Would seriously fix so many problems with templates.
>>
>> Any chance I could get a copy of your test for LuaD + Lua Server Pages?
>> I may want to investigate that angle as well.
>
> Of course. Once I have a "clean" version. The first test version is full
> of embarrassing hit-and-miss code, commented blocks etc.
Personally I'm not worried. I wouldn't be able to use it in any form.
> But you could probably glue one together yourself.
>
> 1. get Open Luasp http://www.luasp.org/
> 2. get LuaD
> 3. create a vibe.d project (a normal default project will do, for
> testing at least)
> 4. link your project to libluad and liblualsp (or lualsp.so)
>
> In you vibe.d code route to your lua handling function
>
> shared static this() {
> [...]
> router.any("*", &luaTest);
> [...]
> }
>
> void luaTest(HTTPServerRequest req, HTTPServerResponse res) {
> // do your lualsp / LuaD thing
> }
>
> Then you have basically a few options. Use Lua code as in
>
> test.lua:
>
> repuire("lualsp")
> dofile_lsp("example.html")
>
> in (Lua)D:
>
> lua.doFile("test.lua")
>
> or
>
> lua.doString("require('lualsp')");
> lua.doString("dofile_lsp('public/example1.html')");
>
> or (what I do), call the functions provided by lualsp directly
>
> extern (C) int luaopen_lualsp(lua_State *L);
> extern (C) int luaL_do_lsp_file(lua_State* L,const char* filename);
> [etc....]
>
> Or a combination of the above.
>
> Just have a look at the various methods provided by both LuaD and lualsp.
>
> Note: lualsp writes to stdout, make sure you use
>
> std.c.stdio.stdout
>
> to grab the output. Not the one provided in Phobos' std.stdio
>
> Excerpt from dub.json
>
> "libs": [
> "luad",
> "lua5.1",
> "lualsp"
> ],
>
> Make sure you use Lua 5.1. LuaD (afsaik) only supports 5.1 as of now.
>
> It works like PHP (echo, print etc). I put this together in order to
> avoid PHP in the future. Lua is a sound language and you can expect
> developers to be familiar with it.
I see hmm, I may compile a custom lua dll then with lanes (think
threading). Well maybe, we shall see.
Might also be a good idea to hook it up to my skeleton tool[0] to enable
using e.g. gists for require's.
[0] https://github.com/rikkimax/skeleton
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