[Semi OT] Language for Game Development talk
Brian Schott via Digitalmars-d
digitalmars-d at puremagic.com
Sat Sep 20 01:59:45 PDT 2014
On Saturday, 20 September 2014 at 08:46:34 UTC, Ola Fosheim
Grostad wrote:
> I also think arithmetics on ubytes should be done as ubytes etc
> to allow SIMD vectorization.
Array operations do use SIMD. The code for this is in druntime.
https://github.com/D-Programming-Language/druntime/blob/master/src/rt/arraybyte.d
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