[Semi OT] Language for Game Development talk

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Sat Sep 20 04:11:26 PDT 2014


Am 20.09.2014 01:47, schrieb Max Klyga:
> Jonathan Blow just recorded a talk about the needs and ideas for a
> programming language for game developer.
>
> https://www.youtube.com/watch?v=TH9VCN6UkyQ
>
> This talk mentions D quite a lot of times.
> D is mentioned as the most probable to be adopted if it were possible
> for frictionless interaction with existing codebase.
> An interesting talk if you want to look at language design from game
> developer perspective.
>

Many of his wishes have been answered in Algol68(1973), Modula-2(1978), 
Cedar(1983), Ada(1983), Turbo Pascal 6.0 (1990), but the industry at 
large decided to go elsewhere instead.

Which in the end boils down to this:

"Although the first edition of K&R described most of the rules that 
brought C's type structure to its present form, many programs written in 
the older, more relaxed style persisted, and so did compilers that 
tolerated it. To encourage people to pay more attention to the official 
language rules, to detect legal but suspicious constructions, and to 
help find interface mismatches undetectable with simple mechanisms for 
separate compilation, Steve Johnson adapted his pcc compiler to produce 
lint [Johnson 79b], which scanned a set of files and remarked on dubious 
constructions. " -- Dennis Ritche on history of C.

Already in 1979 it was clear that C without syntax analysis tooling 
wasn't a good idea.

This of course, also had an impact in C++ and Objective-C.

--
Paulo




More information about the Digitalmars-d mailing list