[Semi OT] Language for Game Development talk
Ola Fosheim Grostad via Digitalmars-d
digitalmars-d at puremagic.com
Sat Sep 20 04:17:44 PDT 2014
On Saturday, 20 September 2014 at 09:09:56 UTC, bearophile wrote:
> Brian Schott:
>
>> Array operations do use SIMD.
>
> Array ops aren't used often in most normal D code. Most usages
> of SIMD should come from auto-vectorization and core.simd (but
> perhaps core.simd design was not discussed and improved enough,
> and the implicit upcasting semantics of C could hurt
> auto-vectorization).
Yes, I was thinking of auto vectorization/masking. Handcrafted
simd is nice too, but I feel it is better done in a way the
backend can understand. You might also want the compiler to
generate fallback paths for older cpus...
More information about the Digitalmars-d
mailing list