assume, assert, enforce, @safe
ketmar via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 23 11:25:51 PDT 2014
On Tue, 23 Sep 2014 15:19:56 +0100
Bruno Medeiros via Digitalmars-d <digitalmars-d at puremagic.com> wrote:
> Even if I had to choose between an occasional savefile corruption
> that would render a game impossible to win, and having my games crash
> every time ANY bug happened, I would still prefer the former.
it game will crash on ANY bug, it will contain alot less bugs.
'cause even the dumbiest QA full of monkeys will not let the game which
crashes once in a ten seconds to go out of the door.
yet game that renders itself unbeatable after some bug can sucessfully
pass even the very good QA.
so it's easy: bug --> crash. oh, this game has only "savepoint" save
system and last save was long ago? designers of this game are lazy
dumbs, don't buy their games anymore.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 181 bytes
Desc: not available
URL: <http://lists.puremagic.com/pipermail/digitalmars-d/attachments/20140923/3f9a4c77/attachment-0001.sig>
More information about the Digitalmars-d
mailing list