[Semi OT] Language for Game Development talk

Xavier Bigand via Digitalmars-d digitalmars-d at puremagic.com
Wed Sep 24 11:45:30 PDT 2014


Le 20/09/2014 04:25, po a écrit :
>   He actually talks about Andre around 40' ;0
>
> As a fellow game dev:
>
> I don't agree with him about RAII, I find it useful
>
> He kind of has a point about exceptions, I'm not big on them
>
>
> I get the impression his C++ knowledge is about the level of C++ with
> classes, ie very low.
>
> He claims using std:: inherently causes slow compilation, my experience
> says otherwise.
>

Maybe on some systems it's almost impossible to use pre-compiled headers?

> He goes on about "freeing free'd memory", this is never something that
> would happen in modern C++, so he is basically proposing an inferior
> language design.
>
>
>   At one point he says you can't see the contents of std::vector in a
> debugger. What? This is trivial and has worked in every version of
> Visual Studio for the last 5+ years.
>

Maybe he don't use VS? I am using QtCreator for Android and Windows, I 
can tell you I have troubles with std::string,...
I am waiting for llvm and lld for the replacement of gdb under Windows.

>   I do agree the build systems used with C++ are idiotic
>
> IMO, C++'s complexity is largely because of the stupid headers and all
> the mind numbing crap associated with it. That and the lack of any
> reflection.
>
>
>
>
>
>



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