[Semi OT] Language for Game Development talk
    Walter Bright via Digitalmars-d 
    digitalmars-d at puremagic.com
       
    Wed Sep 24 21:18:34 PDT 2014
    
    
  
On 9/19/2014 5:52 PM, bearophile wrote:
> The "!" means the memory of this array is owned by the Mesh stuct. So when the
> Mesh instantiation goes out of scope, all the memory it owns gets deallocated.
This stood out for me. Deallocated how? People who write high perf software tend 
to have multiple allocators for different purposes.
I don't think this feature will work.
    
    
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