[Semi OT] Language for Game Development talk
Walter Bright via Digitalmars-d
digitalmars-d at puremagic.com
Wed Sep 24 21:18:34 PDT 2014
On 9/19/2014 5:52 PM, bearophile wrote:
> The "!" means the memory of this array is owned by the Mesh stuct. So when the
> Mesh instantiation goes out of scope, all the memory it owns gets deallocated.
This stood out for me. Deallocated how? People who write high perf software tend
to have multiple allocators for different purposes.
I don't think this feature will work.
More information about the Digitalmars-d
mailing list