[Semi OT] Language for Game Development talk
bearophile via Digitalmars-d
digitalmars-d at puremagic.com
Thu Sep 25 01:47:24 PDT 2014
Walter Bright:
> This stood out for me. Deallocated how?
Calling free when the struct instance goes out of scope, I
presume.
> People who write high perf software tend to have multiple
> allocators for different purposes.
I think that data is used all together, so it's reasonable to
allocate it from a single allocator.
> I don't think this feature will work.
I think he's already using this strategy in production code. So I
think it works. He's just asking for a language feature that
implements this idiom for him in a shorter and cleaner way.
Bye,
bearophile
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