[Semi OT] Language for Game Development talk
Kagamin via Digitalmars-d
digitalmars-d at puremagic.com
Thu Sep 25 04:42:46 PDT 2014
On Thursday, 25 September 2014 at 10:47:00 UTC, currysoup wrote:
> D is really great and solves a lot of the issues raised in the
> video. A lot of D's features (GC in particular) become ugliness
> you've got to avoid. In addition all the @nogc, nothrow, pure,
> etc. becomes crufty.
I'd say nothrow and pure are of marginal utility. @nogc can be
just
@nogc:
at the top of a module. And the last piece is libraries.
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